The Phenomenon of Virtual Cyborg and Prosthetic Bodies (587 words, 2 pages)
According to the article, the 21st century human subject's cognition,subjectivity, and agency is transforming rapidly through use of prostheticdigital bodies and is now regarded as an assemblage of human-computernetworks (Cleland, 74). The article further claims that the virtual bodiesseen in video games and virtual environments leads to the formation of ...
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