Game Design Essay Examples

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The Effects of Violent Video Games on Children (1629 words, 3 pages)
Violent Video GamesOver the past several years, video games have evolved from the simple pong and pac man to highly detailed, fully interactive fantasy adventures. Unfortunately, along with this development came the ability to depict violence with gory detail and high-speed action. Studies substantiate that this brutal violence found in ... Read More
An Analysis of the Topic of the Multimedia in the Modern Technology (836 words, 2 pages)
NecronomiconEx MortisAn essay on multimedia byJay A WithMultimedia is present in almost all aspects of life, entertainment, learning and instruction, information, and sales. This paper will focus on only one of these, the field of entertainment and will show how each aspect text, graphics, animation, audio, photography and video not ... Read More
The Influence and Invention of the Games by J.W. 'Wild Bill' Steanley (915 words, 5 pages)
Overview A gaming industry veteran, J.W. "Wild Bill" Stealey is credited with being the genius behind such popular computer simulation games as "Gunship" and "F-15 Strike Eagle." Pilot, golfer, astute marketer and businessman. These are just a few aspects of the larger-than-life persona of J.W. "Wild Bill" Stealey, a computer ... Read More
An Overview of Virgin Interactive Entertainment (VIE) (1154 words, 7 pages)
OverviewVirgin Interactive Entertainment (VIE) designs, publishes, and distributes video games and multi-media interactive software. Created in 1987, through the merger of Virgin Games and Mastertronic Group, the company rapidly expanded through a series of takeovers and mergers. VIE has been a division of Spelling Entertainment since 1994. Spelling is a ... Read More
A Discussion About Computer Games and the Advancements in Technology (288 words, 2 pages)
Technology AdvancesMy report is on Computer Games and the advancements in technology. I am veryintersted in this field because of the rapid change in out society that prettymuch requires a person to own a computer.Whenever there is work, there must be pleasure thus resulting in computer games. In the beginning ... Read More
The Advancements of the Musical Technology in Video Game Industry (1364 words, 2 pages)
Throughout the history of the video game industry, there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the ... Read More
A Review of the Video Game Publication Next Generation's Site (565 words, 2 pages)
Introduction to ComputersThe one website that I am adamant about visiting regularly is the video game publication Next Generation's site, located at httpwww.next-generation.com. It is, what I believe, to be the most comprehensive website devoted to video games, both PC and console, their development, and up to the minute news ... Read More
An Introduction to the Video Game Platforms and Businesses (1258 words, 2 pages)
Computer games are big business these days exploited by many companies. A winning idea is one thing, selling that idea is another matter. At this stage the task of selling the game leaves the hands of the creators and is handed over to a marketing department. The first task of ... Read More
A Review of the Game Heroes of Might and Magic III (670 words, 1 pages)
The desire to write the great American novel has plagued writers since the onset of modern literature now with the onset of the computer age, programers have attempted to create the great American game. Since the advent of computers the endeavor to write the great American game has prompted software ... Read More
An Analysis of the Topic of the Codes for the Turok 64 Dinosaur Hunter Video-Game for the Nintendo 64 Gaming Platform (508 words, 2 pages)
CODES FOR TUROK DINOSAUR HUNTER ULTIMATE CODE Select the "Cheat Menu" on the Title screen, then enterNTHGTHDGDCRTDTRK This gives you invincibility, spirit mode, all weapons, unlimited ammo, infinite lives, all map, big head, warp level 1, warp level2, warp level 3, warp level 4, warp level 5, warp level 6, ... Read More
An Introduction and an Analysis of the Designers - Diablo (3005 words, 18 pages)
A Quick Note From The DesignersFirst of all, thank you very much for buying Diablo. We have worked hard to create a game that you will want to spend many, many hours playing. To further that end, we have added some features in Diablo that may not be apparent at ... Read More
The Difference Between Nintendo 64 and the Sony Playstation (579 words, 1 pages)
Sony Playstation vs Nintendo 64Essay written by UnknownIn the last two years of 1995 and 1996, the video game world was taken into another gaming dimension. The releases of the Sony Playstation in September of 1995 and the Nintendo 64 in September of 1996 has given the gaming public an ... Read More
Sherry Turkle on the Role and Influence of Multi-User Dungeons or MUDS on the Players (1008 words, 4 pages)
Living Multiple Lives Life is not safeMulti-User Dungeons or MUDs are role-playing games where players connect, converse, and create alternate identities as if they were reality. According to Sherry Turkles article Who am We?, playing and obsessing with MUDs builds character and confidence in ones socially interactive life. What happens ... Read More
An Essay on the Life Inside a Video Game (570 words, 2 pages)
Video Games are BetterLife inside a video game is much more meaningful to lie in rather than real life. Inside video games one can be whoever they desire. One can be a doctor, a business man, a house husband, or even a president. Video games are better than real life, ... Read More
The Effects of Choices on a Video Game and the Player (1988 words, 7 pages)
For Every Choice, A ConsequenceA paper about choices in video games and how they can effect the player and the game itselfAbstractThis paper will cover some common preconception about video games and why people would conceive them as bad or good. It will then continue with how a player can ... Read More
The Application of Artificial Intelligence in Real-Time Strategy Games (2351 words, 8 pages)
APPLICATION OF ARTIFICIAL INTELLIGENCE IN RTS GAMESABSTRACTArtificial intelligence (AI) is mostly used in games to get an opponent capable of acting and reacting to the flow of the game in an intelligent fashion. Real-time Strategy (RTS), a sub- genre of strategy games, is a genre where a player defeats the ... Read More
Different Decision-Making Techniques for Computer Game AI (2529 words, 8 pages)
A Brief Look at Different Decision-making Techniques for Computer Game AIABSTRACTArtificial intelligence, along with computer graphics, audio and gamephysics, is one of the parts most associated with the player's immersion.The largest part that usually makes or breaks an AI is its ability to makedecisions. The techniques utilized for making game ... Read More
An Argument in Favor of Playing Video Games as a Positive Thing (973 words, 3 pages)
A majority of people today have played some kind of video game. Some may argue nothing is learned from playing these games, but I disagree. Those who discredit playing video games as a chance to learn something are often the people that have never played a single game. If they ... Read More
An Examination of the Popularity of the Pokemon Video Game (554 words, 2 pages)
Pokmon WorldVideo gaming has grown in popularity over the years. Pokmon is one of the many games that are well known worldwide. The main goal of the game is to capture every Pokmon and train a team of powerful Pokmon to compete with other Trainers. Having been originally released in ... Read More
An Examination of the Expansion of the Video Games Market (1811 words, 5 pages)
The world has been brought into an era of video games as consoles and games become a large part of our global economy. Imports of these consoles into the United States have been steadily increasing. The popularity of video games have increased greatly since the graphical capabilities of these consoles ... Read More
A Study on Video Games (3049 words, 6 pages)
Case Study - Video GamesSection 1 - Introduction1.1SummaryBackground of the caseThe article that we've chosen for this assignment consists of the good andbad side of video games. This article itself will explain the good part ofvideo games society tends to ignore these days, while the second half willaddress the negative ... Read More
The Alarming Cases of Cell Phone Related Accidents in the United States (627 words, 2 pages)
The effect of cell phone on driver while driving has been the most dangerous thing for people to do. The cases of fatal automobile accidents, related to cell phone use while driving have risen dramatically over the past few years. Using cell phone while driving has been a very serious ... Read More
We Should Embrace Technology and Video Gaming to Advance as a Civilization (1296 words, 4 pages)
Why are we still trying to live in the past when we could be living in the future? Dealing with the way the real world handles some problems is somewhat confusing to some individuals. So we are giving them a way to releasing part of their personalities to reflex in ... Read More
The Positive and Negative Effects of Violent Video Games on Children (1349 words, 6 pages)
Video games are a huge part of our culture and have greatly affected our lives. This is the age of technology therefore, we can either embrace or disregard the fact that video games are here to stay for a lifetime. Some people argue that violence in video games is bad ... Read More
The Smarter Generation in Everything Bad is Good for You by Steven Johnson (698 words, 4 pages)
In a growing technological age, it is difficult to judge emerging innovations in pop culture without the bias of the past. For example, books are held in such a high regard that contemplating a different view point is almost impossible. Johnson, however, calls his readers to progress as technology does ... Read More
The Invention of a New Language by Kyle Chayka in Order to Prove the Art Form of Video Games (869 words, 3 pages)
Video games are, if anything, more experiential than films (Chayka, 398). The author Kyle Chayka provides an opinion on video games and also describes an opposing viewpoint against his claim. Kyle Chayka invents a new language to prove video games are art he implements descriptive vocabulary similar to film terminology ... Read More
An Argument in Favor of the Video-Game Industry (1116 words, 5 pages)
Since they have existed video games have long been the center of a heated debate surrounding teen violence. However, the argument is futile since video games are in no way the primary or even secondary source of teen aggression. Claiming that video games are the cause of teen aggression is ... Read More
Assassin's Creed II as the Best Videogame Sequel (958 words, 3 pages)
In the movie world, sequels quite often get a bad rap for being too much like the original or not creative enough. In the videogame world, however, decent sequels are pretty common as evident with the Call of Duty and Super Mario franchises. Even though these are highly popular games, ... Read More
A Comparison of FPS Games: Call of Duty and Counter Strike (1387 words, 6 pages)
Call of Duty, those three words conjure images of screaming 13 year olds, hacking children, and just plain children in general. Counter Strike Global Offensive, on the other hand, conjures images of mature players, and enjoyable games. A first Person Shooter is a genre of video game that usually involves ... Read More
An Analysis of Free Will in The Stanley Parable Video Game (1198 words, 5 pages)
False choice is in our everyday life. People believe that we have the option to choose what happens to us. But in reality, we dont really have that option. We choose the things we choose because we know what we want as our end result. For example, if we want ... Read More
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