A Study of Social Anxiety from Online Gamers (484 words, 4 pages)
HypothesishypothesesThe following hypotheses were derived (a) Higher levels of social anxiety and expression of true self in game will be positively associated with GPIUS scores (b) Higher numbers of, and satisfaction with, in-game supports will be associated with more time playing MMORPGs (c) Lower numbers of, and satisfaction with, face-to-face ...
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